Qi̘v Eiē̼jutè has a yearly average temperature of 16°C (60°F), with its average temperature during the summer being a pleasant 21°C (69°F) and its average temperature during the winter being a cool 11°C (51°F). Qi̘v Eiē̼jutè receives an average of 210 cm/y (82 in/y) of precipitation, most of which comes in the form of rain during the fall. Qi̘v Eiē̼jutè covers an area of nearly 520 km2 (208 mi2), and an average elevation of 1040 m (3412 ft) above sea level.
Overview
Qi̘v Eiē̼jutè was founded durring the late 14th century in winter of the year 1294, by Ca̋mé̄y Cúoīs 'Ivory Gunslinger' Ermp̪f̄ Yāstoīs Yāy Gakēè. The establishment of Qi̘v Eiē̼jutè suffered from many setbacks, delays, and obsticles, most notably a group of Qi̘v Eiē̼jutè which required millitary assistance exterminate before the community could finish being built.
Qi̘v Eiē̼jutè was built using the conventions of Tauric durring the late 14th century. Naturaly, all settlmentss have their own look to them, and Qi̘v Eiē̼jutè is no diffrent. The city's buildings feature waddle and daub construction with good timber frames and a stone foundation protected by thatched or shingled rooves. Most buildings with second floors are built in such a way as to overhang into the streets on the upper floors for more space, as building size seems to be the primary indicator of wealth within the community. Most buildings are not decorated with any integral features, but instead use ivy, flowers, and other natural elements in planters of on trellices to breathe life into the structure they grow upon.
Qi̘v Eiē̼jutè is buildings are arranged arround a single crampt cobblestone mainstreet with many smaller streets branching off of it which gives the city a over all rectangular shape, albit one warped and twisted by the nature of the curves of the main road. The city rests behind a thin stone wall. The wall's design was likly directly copied from a castle's parmiter defences. It's simply that the arcatect made Qi̘v Eiē̼jutè's wall substancialy thinner than a castle's walls. While the towers and gatehouses are adiquite, the obvious cost savings measure of making the walls drasticaly thinner reduces their ability to resist siege weapons greatly. The city's impressive-looking wall could fail at a critical moment in battle, and would likely not even resist a few bandits with improvised siege equipment. Qi̘v Eiē̼jutè's budget oriented are in an unremarkable state. To some, this is the ideal sate for defences to be in. In need of absoutly nothing, and ready to serve the city as needed.
Even the most brief look arround Qi̘v Eiē̼jutè has a good chance of putting a church or shrine into the center of your view. The city is most certainly a god fearing community. It’s also definitely a god loving community. THe streetcornors are occupied by preachers, with the occasional intersection playing host to an actually friendly debate relating to the merits of various gods. Even the less popular as well as the less politically loved gods seem to have a space in Qi̘v Eiē̼jutè, there’s even shrines to gods known to the region only through hearsay.
Civic Infrastructure
Qi̘v Eiē̼jutè possesses a Aethary Link for its accademic, government, and financial institutions. Public Aethary access is available through one or more of these intitutions.
Qi̘v Eiē̼jutè has an animal control department which works to enforce local ordinances relating to the control, impoundment, and disposition of animals.
Qi̘v Eiē̼jutè has an Office of Civil Groundskeeping, which works to enforce local ordinances relating to the construction and upkeep up of all plant life, water features, and other natural decorations within Qi̘v Eiē̼jutè. They are also responsible for the maintenance of these features. Notably, the OCG is not responsible for Qi̘v Eiē̼jutè's parks.
Qi̘v Eiē̼jutè has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Qi̘v Eiē̼jutè.
Qi̘v Eiē̼jutè has a government-funded child care program, overseen by the local Department of Nursemaids, which is responsible for providing childcare to working-class citizens according to local ordinances.
Qi̘v Eiē̼jutè has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.
Qi̘v Eiē̼jutè has a Guild of Nurses, which is tasked with caring for the elderly and infirm in accordance with local ordinances, religious values, and customs.
Qi̘v Eiē̼jutè has a Department of Firefighters, which is responsible for organizing fire fighting efforts during a fire and enforcing local ordinances relating to fire safety.
Qi̘v Eiē̼jutè has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.
Qi̘v Eiē̼jutè has a Hall of Slayers, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.
Qi̘v Eiē̼jutè has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Qi̘v Eiē̼jutè's public wards, blessings, and other arcane systems.
Qi̘v Eiē̼jutè has an Scientific Academy which provides higher education in the natural sciences.
Qi̘v Eiē̼jutè possesses a Galvanic Power Grid, which brings galvanic current to most if not all buildings in town, and permits a great many consumer goods to function within the Large City. Qi̘v Eiē̼jutè's grid is powered by a boiler and turbine based power plant.
Qi̘v Eiē̼jutè's old civil lighting system was converted to Galvanic Lamps recently, and expanded to provide nighttime illumination to all city streets.
Qi̘v Eiē̼jutè has a first rate hospital which caters to anyone in need of long term medical care.
Qi̘v Eiē̼jutè has a library, which keeps a large collection of books, scrolls, and archives all manner of physical items. The library is open to the public, including the Aether Link.
Qi̘v Eiē̼jutè has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands. They are not to be confused with the Office of Civil Groundskeeping as they do not hold authority over nor responsibility for Qi̘v Eiē̼jutè's natural decorations nor waterways.
Qi̘v Eiē̼jutè has a Guild of Roadworkers, who are responsible for maintaining the roadways and public paths within town. They also have the duty of enforcing all civil laws relating to the roadways.
Qi̘v Eiē̼jutè has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.
Qi̘v Eiē̼jutè has a public septic system, which allows its citizens to have indoor bathrooms. The septic system is overseen by the League of Sewerkeepers, who posses the legal authority to enforce all laws relating to the septic system, and are also tasked with its maintenance and upkeep.
Qi̘v Eiē̼jutè is home to a University which provides higher education in a variety of fields, and also serves as a research institute for those same fields.
Cultural Notes
Two or more groups of citizens within Qi̘v Eiē̼jutè hate each other. Their neighbors or the local law have kept things from too-overt violence, but members of the groups will constantly interfere with their rivals and cause whatever misery they can get away with. This hate may spring from recent events, or it may be an inherited spite from old wrongs.
Qi̘v Eiē̼jutè's town hall was built using a different architectural style from the rest of the town. The style used is characterized by grandeur of scale, simplicity of geometric forms, dramatic use of columns, and a preference for blank walls. This design ethos extended to re-imagining earlier styles of structure to create them anew, with a similar overall look and feel to one another..
In Qi̘v Eiē̼jutè the water is caffeinated.
The Giant hissing cockroach near Qi̘v Eiē̼jutè are known to be almost tame, such that they can be put to domestic use.
Qi̘v Eiē̼jutè's citizens partake in a curious ritual relating to their local kami. It takes place in winter and involves orgies to channel Necromancy energies of tier 1 via guttural bellowing.
Economy
The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.
Agriculture
Dairy Farmers: 252
Farmers: 394
Farm Laborer: 555
Hunters: 452
Milk Maids: 305
Ranchers: 159
Ranch Hands: 309
Shepherds: 321
Farmland: 493946 m2
Cattle and Similar Creatures: 30566
Poultry: 366792
Swine: 24452
Sheep: 1222
Goats: 244
Horses, Mounts, and Beasts of Burden: 12226
Craftsmen
Arms and Toolmakers: 260
Blacksmiths: 271
Bookbinders: 145
Buckle-makers: 165
Cabinetmakers: 291
Candlemakers: 489
Carpenters: 428
Clothmakers: 321
Coach and Harness Makers: 134
Coopers: 305
Copper, Brass, Tin, Zinc, and Lead Workers: 166
Copyists: 113
Cutlers: 97
Fabricworkers: 291
Farrier: 660
Furriers: 79
Glassworkers: 370
Gunsmiths: 262
Harness-Makers: 117
Hatters: 257
Hosiery Workers: 87
Jewelers: 135
Leatherwrights: 330
Locksmiths: 131
Matchstick makers: 203
Musical Instrument Makers: 185
Painters, Structures and Fixtures: 156
Paper Workers: 174
Plasterers: 154
Pursemakers: 210
Roofers: 131
Ropemakers: 121
Rugmakers: 112
Saddlers: 214
Scabbardmakers: 257
Scalemakers: 135
Scientific, Surgical, and Optical Instrument Makers: 80
Sculptors, Structures and Fixtures: 117
Shoemakers: 111
Soap and Tallow Workers: 428
Tailors: 660
Tanners: 152
Upholsterers: 169
Watchmakers: 163
Weavers: 394
Whitesmiths: 101
Merchants
Adventuring Goods Retellers: 84
Arcana Sellers: 84
Beer-Sellers: 163
Booksellers: 188
Butchers: 321
Chandlers: 313
Chicken Butchers: 309
Entrepreneurs: 122
Fine Clothiers: 305
Fishmongers: 305
Florists: 75
Potion Sellers: 203
Resellers: 436
Spice Merchants: 163
Wine-sellers: 239
Wheelwright: 191
Woodsellers: 121
Service workers
Bakers: 643
Barbers: 596
Coachmen: 174
Cooks: 582
Doctors: 257
Gamekeepers: 194
Grooms: 107
Hairdressers: 382
Healers: 317
Housekeepers: 359
Housemaids: 555
House Stewards: 382
Inns: 117
Laundry maids: 210
Maidservants: 436
Nursery Maids: 222
Pastrycooks: 436
Restaurateur: 531
Tavern Keepers: 421
Specialized Laborer
Ashworkers: 181
Bleachers: 110
Chemical Workers: 71
Coal Heavers: 254
In-Town Couriers: 277
Long Haul Couriers: 260
Dockyard Workers: 249
Gas Workers: 61
Hay Merchants: 100
Leech Collectors: 354
Millers: 277
Miners: 271
Oilmen and Polishers: 191
Postmen: 298
Pure Finder: 155
Skinners: 321
Sugar Refiners: 71
Tosher: 188
Warehousemen: 436
Watercarriers: 268
Watermen, Bargemen, etc.: 359
Skilled Laborers
Accountants: 157
Alchemist: 181
Clerk: 249
Dentists: 122
Educators: 326
Engineers: 172
Gardeners: 124
Mages: 91
Plumbers: 127
Pharmacist: 140
Professors: 53
Scientists: 92
Wizards: 53
Civil Servants
Adventurers: 118
Bankers: 168
Civil Clerks: 260
Civic Iudex: 138
Consultants: 79
Exorcist: 254
Fixers: 152
Kami Clerk: 257
Landlords: 252
Lawyers: 148
Legend Keepers: 218
Militia Officers: 1111
Monks, Monastic: 370
Monks, Civic: 407
Historian, Oral: 277
Historian, Textual: 140
Policemen, Sheriffs, etc.: 284
Priests: 531
Rangers: 172
Rat Catchers: 175
Scholars: 191
Spiritualist: 235
Slayers: 69
Storytellers: 479
Military Officers: 382
Cottage Industries
Brewers: 359
Comfort Services: 531
Enchanters: 140
Herbalists: 137
Jaminators: 394
Needleworkers: 407
Potters: 194
Preserve Makers: 313
Quilters: 179
Seamsters: 582
Spinners: 349
Tinker: 137
Weaver: 298
Artists
Actors: 134
Architects: 48
Bards: 197
Costumers: 73
Dancers: 147
Drafters: 81
Engravers: 95
Fine Furniture Carpenters: 58
Glaziers: 126
Inlayers: 118
Musicians: 407
Painters, Art: 63
Playwrights: 127
Sculptors, Art: 108
Wood Carvers: 394
Writers: 394
Produce Industries
Butter Churners: 407
Canners: 407
Cheesmakers: 470
Ice Merchants: 55
Millers: 260
Picklers: 203
Smokers: 152
Stockmakers: 135
Tobacconists: 188
Tallowmakers: 305
46047 of Qi̘v Eiē̼jutè's population work within a Foundational Occupation.
2495 work in Agriculture
10331 work as Craftsmen
3622 work as Merchants
6921 work as Service Workers
4752 work as General Laborers
1887 work as Skilled Laborers
6867 work as Civil Servants
4020 work in Cottage Industries
2570 work as Artists
2582 work in Produce Industries
67659 of Qi̘v Eiē̼jutè's population do not work in a formal occupation, but do contribute to the local economy. 8558 (7%) are noncontributers.
Points of Interest
Due to a magical anomaly, Qi̘v Eiē̼jutè is directly accessible from a nearby river, despite the lack of a physical connection between the town's pond and the river.
POI
History
In time immemorial, reportedly some time during the early 2nd century, Qi̘v Eiē̼jutè was attacked by soldiers from another nation, with orders to raid Qi̘v Eiē̼jutè. The details of the conflict are hazy at best due to many conflicting accounts. What is known is Qi̘v Eiē̼jutè lost 237 people, 296 livestock, and 92 buildings. The conflict ended after roughly 139, when members of Qi̘v Eiē̼jutè's militia enacted an operation to escort a specific religious figure to a safe location. The operation was complicated by a natural disaster interrupted the operation, shattering unit cohesion. The conflict ended with the defense of the ruin against a siege, which ended in defeat for Qi̘v Eiē̼jutè's forces. The war is remembered in legend by Qi̘v Eiē̼jutè's bards, historians, and legend keepers.