Large City: Qi̘v Eiē̼jutè

Qi̘v Eiē̼jutè

Qi̘v Eiē̼jutè
Example Tauric architecture.
StateTauranian United Provinces
ProvencePers Council
Sub ProvenceStirfíhhi̊p County
RegionSekhrukizij Holt
Founded1294
Community LeaderMayor Shelëi Naegle
Area520 km2 (208 mi2)
Average Yearly Temp16°C (60°F)
Average Elevation1040 m (3412 ft)
Average Yearly Precipitation210 cm/y (82 in/y)
Population122264
Population Density235 people per km2 (587 people per mi2)
Town AuraTruename Magic
Naming
Native nameQi̘v Eiē̼jutè
Pronunciation/ej̼/ /ˈʤutɛ/
Direct Translation[mood; attitude] [naive; innocent]
Translation[Not Yet Translated]

Qi̘v Eiē̼jutè (/ej̼/ /ˈʤutɛ/ [mood; attitude] [naive; innocent]) is a subtropical Large City located in Stirfíhhi̊p County, Pers Council, within the Tauranian United Provinces.

The name Qi̘v Eiē̼jutè is derived from the Tauric language, as Qi̘v Eiē̼jutè was founded by Ca̋mé̄y Cúoīs 'Ivory Gunslinger' Ermp̪f̄ Yāstoīs Yāy Gakēè, who was culturaly Tauric.

Climate

Qi̘v Eiē̼jutè has a yearly average temperature of 16°C (60°F), with its average temperature during the summer being a pleasant 21°C (69°F) and its average temperature during the winter being a cool 11°C (51°F). Qi̘v Eiē̼jutè receives an average of 210 cm/y (82 in/y) of precipitation, most of which comes in the form of rain during the fall. Qi̘v Eiē̼jutè covers an area of nearly 520 km2 (208 mi2), and an average elevation of 1040 m (3412 ft) above sea level.

Overview

Qi̘v Eiē̼jutè was founded durring the late 14th century in winter of the year 1294, by Ca̋mé̄y Cúoīs 'Ivory Gunslinger' Ermp̪f̄ Yāstoīs Yāy Gakēè. The establishment of Qi̘v Eiē̼jutè suffered from many setbacks, delays, and obsticles, most notably a group of Qi̘v Eiē̼jutè which required millitary assistance exterminate before the community could finish being built.

Qi̘v Eiē̼jutè was built using the conventions of Tauric durring the late 14th century. Naturaly, all settlmentss have their own look to them, and Qi̘v Eiē̼jutè is no diffrent. The city's buildings feature waddle and daub construction with good timber frames and a stone foundation protected by thatched or shingled rooves. Most buildings with second floors are built in such a way as to overhang into the streets on the upper floors for more space, as building size seems to be the primary indicator of wealth within the community. Most buildings are not decorated with any integral features, but instead use ivy, flowers, and other natural elements in planters of on trellices to breathe life into the structure they grow upon.

Qi̘v Eiē̼jutè is buildings are arranged arround a single crampt cobblestone mainstreet with many smaller streets branching off of it which gives the city a over all rectangular shape, albit one warped and twisted by the nature of the curves of the main road. The city rests behind a thin stone wall. The wall's design was likly directly copied from a castle's parmiter defences. It's simply that the arcatect made Qi̘v Eiē̼jutè's wall substancialy thinner than a castle's walls. While the towers and gatehouses are adiquite, the obvious cost savings measure of making the walls drasticaly thinner reduces their ability to resist siege weapons greatly. The city's impressive-looking wall could fail at a critical moment in battle, and would likely not even resist a few bandits with improvised siege equipment. Qi̘v Eiē̼jutè's budget oriented are in an unremarkable state. To some, this is the ideal sate for defences to be in. In need of absoutly nothing, and ready to serve the city as needed.

Even the most brief look arround Qi̘v Eiē̼jutè has a good chance of putting a church or shrine into the center of your view. The city is most certainly a god fearing community. It’s also definitely a god loving community. THe streetcornors are occupied by preachers, with the occasional intersection playing host to an actually friendly debate relating to the merits of various gods. Even the less popular as well as the less politically loved gods seem to have a space in Qi̘v Eiē̼jutè, there’s even shrines to gods known to the region only through hearsay.

Civic Infrastructure

Qi̘v Eiē̼jutè possesses a Aethary Link for its accademic, government, and financial institutions. Public Aethary access is available through one or more of these intitutions.

Qi̘v Eiē̼jutè has an animal control department which works to enforce local ordinances relating to the control, impoundment, and disposition of animals.

Qi̘v Eiē̼jutè has an Office of Civil Groundskeeping, which works to enforce local ordinances relating to the construction and upkeep up of all plant life, water features, and other natural decorations within Qi̘v Eiē̼jutè. They are also responsible for the maintenance of these features. Notably, the OCG is not responsible for Qi̘v Eiē̼jutè's parks.

Qi̘v Eiē̼jutè has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Qi̘v Eiē̼jutè.

Qi̘v Eiē̼jutè has a government-funded child care program, overseen by the local Department of Nursemaids, which is responsible for providing childcare to working-class citizens according to local ordinances.

Qi̘v Eiē̼jutè has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.

Qi̘v Eiē̼jutè has a Guild of Nurses, which is tasked with caring for the elderly and infirm in accordance with local ordinances, religious values, and customs.

Qi̘v Eiē̼jutè has a Department of Firefighters, which is responsible for organizing fire fighting efforts during a fire and enforcing local ordinances relating to fire safety.

Qi̘v Eiē̼jutè has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Qi̘v Eiē̼jutè has a Hall of Slayers, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Qi̘v Eiē̼jutè has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Qi̘v Eiē̼jutè's public wards, blessings, and other arcane systems.

Qi̘v Eiē̼jutè has an Scientific Academy which provides higher education in the natural sciences.

Qi̘v Eiē̼jutè possesses a Galvanic Power Grid, which brings galvanic current to most if not all buildings in town, and permits a great many consumer goods to function within the Large City. Qi̘v Eiē̼jutè's grid is powered by a boiler and turbine based power plant.

Qi̘v Eiē̼jutè's old civil lighting system was converted to Galvanic Lamps recently, and expanded to provide nighttime illumination to all city streets.

Qi̘v Eiē̼jutè has a first rate hospital which caters to anyone in need of long term medical care.

Qi̘v Eiē̼jutè has a library, which keeps a large collection of books, scrolls, and archives all manner of physical items. The library is open to the public, including the Aether Link.

Qi̘v Eiē̼jutè has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands. They are not to be confused with the Office of Civil Groundskeeping as they do not hold authority over nor responsibility for Qi̘v Eiē̼jutè's natural decorations nor waterways.

Qi̘v Eiē̼jutè has a Guild of Roadworkers, who are responsible for maintaining the roadways and public paths within town. They also have the duty of enforcing all civil laws relating to the roadways.

Qi̘v Eiē̼jutè has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.

Qi̘v Eiē̼jutè has a public septic system, which allows its citizens to have indoor bathrooms. The septic system is overseen by the League of Sewerkeepers, who posses the legal authority to enforce all laws relating to the septic system, and are also tasked with its maintenance and upkeep.

Qi̘v Eiē̼jutè is home to a University which provides higher education in a variety of fields, and also serves as a research institute for those same fields.

Cultural Notes

Two or more groups of citizens within Qi̘v Eiē̼jutè hate each other. Their neighbors or the local law have kept things from too-overt violence, but members of the groups will constantly interfere with their rivals and cause whatever misery they can get away with. This hate may spring from recent events, or it may be an inherited spite from old wrongs.

Qi̘v Eiē̼jutè's town hall was built using a different architectural style from the rest of the town. The style used is characterized by grandeur of scale, simplicity of geometric forms, dramatic use of columns, and a preference for blank walls. This design ethos extended to re-imagining earlier styles of structure to create them anew, with a similar overall look and feel to one another..

In Qi̘v Eiē̼jutè the water is caffeinated.

The Giant hissing cockroach near Qi̘v Eiē̼jutè are known to be almost tame, such that they can be put to domestic use.

Qi̘v Eiē̼jutè's citizens partake in a curious ritual relating to their local kami. It takes place in winter and involves orgies to channel Necromancy energies of tier 1 via guttural bellowing.

Economy

The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.

Agriculture

  • Dairy Farmers: 252
  • Farmers: 394
  • Farm Laborer: 555
  • Hunters: 452
  • Milk Maids: 305
  • Ranchers: 159
  • Ranch Hands: 309
  • Shepherds: 321
    • Farmland: 493946 m2
    • Cattle and Similar Creatures: 30566
    • Poultry: 366792
    • Swine: 24452
    • Sheep: 1222
    • Goats: 244
    • Horses, Mounts, and Beasts of Burden: 12226

Craftsmen

  • Arms and Toolmakers: 260
  • Blacksmiths: 271
  • Bookbinders: 145
  • Buckle-makers: 165
  • Cabinetmakers: 291
  • Candlemakers: 489
  • Carpenters: 428
  • Clothmakers: 321
  • Coach and Harness Makers: 134
  • Coopers: 305
  • Copper, Brass, Tin, Zinc, and Lead Workers: 166
  • Copyists: 113
  • Cutlers: 97
  • Fabricworkers: 291
  • Farrier: 660
  • Furriers: 79
  • Glassworkers: 370
  • Gunsmiths: 262
  • Harness-Makers: 117
  • Hatters: 257
  • Hosiery Workers: 87
  • Jewelers: 135
  • Leatherwrights: 330
  • Locksmiths: 131
  • Matchstick makers: 203
  • Musical Instrument Makers: 185
  • Painters, Structures and Fixtures: 156
  • Paper Workers: 174
  • Plasterers: 154
  • Pursemakers: 210
  • Roofers: 131
  • Ropemakers: 121
  • Rugmakers: 112
  • Saddlers: 214
  • Scabbardmakers: 257
  • Scalemakers: 135
  • Scientific, Surgical, and Optical Instrument Makers: 80
  • Sculptors, Structures and Fixtures: 117
  • Shoemakers: 111
  • Soap and Tallow Workers: 428
  • Tailors: 660
  • Tanners: 152
  • Upholsterers: 169
  • Watchmakers: 163
  • Weavers: 394
  • Whitesmiths: 101

Merchants

  • Adventuring Goods Retellers: 84
  • Arcana Sellers: 84
  • Beer-Sellers: 163
  • Booksellers: 188
  • Butchers: 321
  • Chandlers: 313
  • Chicken Butchers: 309
  • Entrepreneurs: 122
  • Fine Clothiers: 305
  • Fishmongers: 305
  • Florists: 75
  • Potion Sellers: 203
  • Resellers: 436
  • Spice Merchants: 163
  • Wine-sellers: 239
  • Wheelwright: 191
  • Woodsellers: 121

Service workers

  • Bakers: 643
  • Barbers: 596
  • Coachmen: 174
  • Cooks: 582
  • Doctors: 257
  • Gamekeepers: 194
  • Grooms: 107
  • Hairdressers: 382
  • Healers: 317
  • Housekeepers: 359
  • Housemaids: 555
  • House Stewards: 382
  • Inns: 117
  • Laundry maids: 210
  • Maidservants: 436
  • Nursery Maids: 222
  • Pastrycooks: 436
  • Restaurateur: 531
  • Tavern Keepers: 421

Specialized Laborer

  • Ashworkers: 181
  • Bleachers: 110
  • Chemical Workers: 71
  • Coal Heavers: 254
  • In-Town Couriers: 277
  • Long Haul Couriers: 260
  • Dockyard Workers: 249
  • Gas Workers: 61
  • Hay Merchants: 100
  • Leech Collectors: 354
  • Millers: 277
  • Miners: 271
  • Oilmen and Polishers: 191
  • Postmen: 298
  • Pure Finder: 155
  • Skinners: 321
  • Sugar Refiners: 71
  • Tosher: 188
  • Warehousemen: 436
  • Watercarriers: 268
  • Watermen, Bargemen, etc.: 359

Skilled Laborers

  • Accountants: 157
  • Alchemist: 181
  • Clerk: 249
  • Dentists: 122
  • Educators: 326
  • Engineers: 172
  • Gardeners: 124
  • Mages: 91
  • Plumbers: 127
  • Pharmacist: 140
  • Professors: 53
  • Scientists: 92
  • Wizards: 53

Civil Servants

  • Adventurers: 118
  • Bankers: 168
  • Civil Clerks: 260
  • Civic Iudex: 138
  • Consultants: 79
  • Exorcist: 254
  • Fixers: 152
  • Kami Clerk: 257
  • Landlords: 252
  • Lawyers: 148
  • Legend Keepers: 218
  • Militia Officers: 1111
  • Monks, Monastic: 370
  • Monks, Civic: 407
  • Historian, Oral: 277
  • Historian, Textual: 140
  • Policemen, Sheriffs, etc.: 284
  • Priests: 531
  • Rangers: 172
  • Rat Catchers: 175
  • Scholars: 191
  • Spiritualist: 235
  • Slayers: 69
  • Storytellers: 479
  • Military Officers: 382

Cottage Industries

  • Brewers: 359
  • Comfort Services: 531
  • Enchanters: 140
  • Herbalists: 137
  • Jaminators: 394
  • Needleworkers: 407
  • Potters: 194
  • Preserve Makers: 313
  • Quilters: 179
  • Seamsters: 582
  • Spinners: 349
  • Tinker: 137
  • Weaver: 298

Artists

  • Actors: 134
  • Architects: 48
  • Bards: 197
  • Costumers: 73
  • Dancers: 147
  • Drafters: 81
  • Engravers: 95
  • Fine Furniture Carpenters: 58
  • Glaziers: 126
  • Inlayers: 118
  • Musicians: 407
  • Painters, Art: 63
  • Playwrights: 127
  • Sculptors, Art: 108
  • Wood Carvers: 394
  • Writers: 394

Produce Industries

  • Butter Churners: 407
  • Canners: 407
  • Cheesmakers: 470
  • Ice Merchants: 55
  • Millers: 260
  • Picklers: 203
  • Smokers: 152
  • Stockmakers: 135
  • Tobacconists: 188
  • Tallowmakers: 305

46047 of Qi̘v Eiē̼jutè's population work within a Foundational Occupation.

67659 of Qi̘v Eiē̼jutè's population do not work in a formal occupation, but do contribute to the local economy. 8558 (7%) are noncontributers.

Points of Interest

Due to a magical anomaly, Qi̘v Eiē̼jutè is directly accessible from a nearby river, despite the lack of a physical connection between the town's pond and the river.

POI

History

In time immemorial, reportedly some time during the early 2nd century, Qi̘v Eiē̼jutè was attacked by soldiers from another nation, with orders to raid Qi̘v Eiē̼jutè. The details of the conflict are hazy at best due to many conflicting accounts. What is known is Qi̘v Eiē̼jutè lost 237 people, 296 livestock, and 92 buildings. The conflict ended after roughly 139, when members of Qi̘v Eiē̼jutè's militia enacted an operation to escort a specific religious figure to a safe location. The operation was complicated by a natural disaster interrupted the operation, shattering unit cohesion. The conflict ended with the defense of the ruin against a siege, which ended in defeat for Qi̘v Eiē̼jutè's forces. The war is remembered in legend by Qi̘v Eiē̼jutè's bards, historians, and legend keepers.

History